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Curtin University

Professor David Gibson

Professor David Gibson Professor David Gibson

David Gibson

Position Director Learning Futures
Faculty Office of the Deputy Vice-Chancellor, Academic
School Curtin Learning and Teaching (CLT)
Department Learning Futures
Campus Bentley Campus
Location 105.Level 1
Phone 08 9266 1949
Email David.C.Gibson@curtin.edu.au
Twitter twitter.com/davidgibson
Linked In linkedin.com/pub/david-gibson/7/570/41a
ORCID orcid.org/0000-0003-1053-4690
Google Scholar scholar.google.com.au/citations?user=DDHGhrQAAAAJ&hl=en

Brief Summary

Professor David Gibson, Director of Learning Futures at Curtin University in Australia and UNESCO Chair of Data Science in Higher Education Learning and Teaching, received his doctorate (Ed.D. Leadership and Policy Studies) from the University of Vermont in 1999 based on a study of complex systems modeling of educational change. His foundational research demonstrated the feasibility of bridging from qualitative information to quantifiable dynamic relationships in complex models that verify trajectories of organizational change. He provides thought leadership as a researcher, professor, learning scientist and innovator. He is creator of simSchool, a classroom flight simulator for preparing educators, and eFolio an online performance-based assessment system, and provides vision and sponsorship for Curtin University’s Challenge, a mobile, game-based learning platform. He consults with project and system leaders, formulates strategies, and helps people articulate their vision for innovation; then helps connect people with the resources needed to fulfill their aspirations. His research has extended from learning analytics, complex systems analysis and modeling of education to application of complexity via games and simulations in teacher education, web applications and the future of learning.  Dr. Gibson has also advanced the use of technology to personalize education via cognitive modeling, design and implementation. 

Overview

Director of Learning Futures

Dr. Gibson provides thought leadership and vision for transforming e-learning at Curtin, provides group leadership and mentorship to researchers in the learning sciences (cognitive science, psychology, human-computer interface research, learning theory, digital media learning, emerging trends and horizons of digital learning experiences, arts and media learning, data mining and learning analytics in mental model research) and in the scholarship of teaching and learning (technology-enhanced pedagogical content knowledge, action research in classrooms, applied learning theory, exploratory research methods in social sciences).

Currently, he is working to unify digital learning and delivery on a new platform that can provide the university with adaptive curriculum and assessment into the foreseeable future while helping reach the university mission. The game-inspired e-learning of the future, which the Learning Futures team at Curtin Learning and Teaching is developing, is highly interactive, personalized, scalable, and effective and will help Curtin University lead the world with unique offerings and approaches.

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Memberships, Awards and Training

Professor Gibson holds the UNESCO Chair for Data Science in Higher Education Learning and Teaching. Gibson is also on the international program committee and executive of EDUsummIT, which is co-sponsored by UNESCO and leading higher education institutions worldwide. He is also a member of AACE, SITE, AECT, AERA and ASCILITE.

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Employment History

Prior to Curtin, Gibson was Associate Research Professor of Education at Arizona State University for three years, working as the Director of Continuous Improvement for the Equity Alliance, a federally funded regional technical assistance project. Prior to that he was Assistant Research Professor of Computer Science at the University of Vermont, working on the Global Challenge Award project funded by the National Science Foundation. The heart and soul of that program is now being adapted for Curtin in partnership with UNESCO to be delivered on Curtin Challenge, a new kind of e-learning platform that supports gamified individual and team-based collaborative learning.

Gibson has been an independent consultant, project leader, entreprenuer and technology innovator since the late 1990's. During these years, he created simSchool, a classroom flight simulator for preparing educators, and eFolio an online performance-based assessment system. At local governmental levels, he has worked with schools and organizations on leadership and strategic thinking, for example, mapping over one million student records onto a geographic picture of student performance and educational opportunities in ten major U.S. cities. At statewide and national levels Gibson has contributed to public policy awareness, for example, through analysis of the "least restrictive environment" placements of students in special education across the United States. In these projects, he consults with project and system leaders, formulates strategies, and helps people articulate their vision for innovation; then helps connect people with the resources needed to fulfill their aspirations.

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Teaching

Gibson has taught research design and methods in cross-disciplinary social science doctoral programs, and ethics for engineering students. He has co-taught in a variety of leadership and policy courses in the Graduate School of Education at the University of Vermont, and the game-based learning program at Boise State University. He has also been an adjunct professor and visiting professor at the Korea National University of Education and University of North Texas.

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Research Fields

Mathematical Sciences

  • Dynamical Systems in Applications

Information and Computing Sciences

  • Conceptual Modelling

Education

  • Curriculum and Pedagogy Theory and Development
  • Science, Technology and Engineering Curriculum and Pedagogy

Psychology and Cognitive Sciences

  • Educational Psychology
  • Knowledge Representation and Machine Learning
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Research Interests

Gibson's research interests extend from complex systems analysis and modeling of education to application of complexity via games and simulations in teacher education, web applications and the future of learning. He has advanced the use of technology to personalize education via cognitive modeling, design and implementation. His articles and books on games and simulations in learning are leading to applying game-based learning principles to the design and implementation of Curtin Challenge, a platform for engaging a large number of students in team-based complex problem-solving activities.

He is curently exploring the new psychometrics of digital learning experiences and spaces, designing new digital learning experiences, and coordinating transdisciplinary research to advance the learning sciences, use of big data in humanities and social sciences, the use of data mining and visualization as discovery tools, and the use of symbolic regression to find dynamic equations of human behavior in digital spaces.

JOURNAL articles              

 

 

Christensen, R., G. Knezek, Tyler-Woods, T., & Gibson, D. (2011). SimSchool: An online dynamic simulator for enhancing teacher preparation. International Journal of Learning Technology. 6(2), 201-220.

Christensen, R., Knezek, G., Tyler-Wood, T., Gibson, D. (2014). Longitudinal analysis of cognitive constructs fostered by STEM activities for middle school students. Knowledge Management & E-Learning (6)2, 103-122.

Conceição, S., Sherry, L., & Gibson, D. (2004). Using developmental research to design, develop, and evaluate an urban education portal. Journal of Interactive Learning Research, 15(3), 271-286.

de Freitas, S., Gibson, D., Alvarez, V., Irving, L., Charleer, S., & Verbert, K. (2017). How to use gamified dashboards and learning analytics for providing immediate student feedback and performance tracking in higher education. In WWW2017 (p. 6).

De Freitas, S., Gibson, D., Du Plessis, C., Halloran, P., Williams, E., Ambrose, M., … Arnab, S. (2015). Foundations of dynamic learning analytics: Using university student data to increase retention. British Journal of Educational Technology, 46(6), 1175–1188. doi:10.1111/bjet.12212

DeFreitas, S., Gibson, D., & Morgan, J. (2015). Will MOOCS transform teaching and learning in higher education? British Journal of Educational Technology, 46, 3, 455-471. 10.1111/bjet.12268

 

Dona, L., Diego, S., Enhanced, D. C. T., Spector, J. M., Ifenthaler, D., Sampson, D., … Gibson, D. (2016). Technology enhanced formative assessment for 21st Century learning. Educational Technology and Society, 19(3), 58–71. Retrieved from http://www.ifets.info/journals/19_3/7.pdf

 

Gibson, D. (2003). Network-based assessment in education. Contemporary Issues in Technology and Teacher Education, 3(3), 310-323. Norfolk, VA: AACE.

Gibson, D. (2005). Network-based learning and assessment applications on the Semantic Web. Innovate: Journal of Online Education, 1(4).

Gibson, D. (2007). Elements of network-based assessment. Computers in the Schools, 23(34), 131-150.

Gibson, D. (2008). Make it a two-way connection: A response to “connecting informal and formal learning experiences in the age of participatory media”. Contemporary Issues in Technology and Teacher Education, 8(4), 305-309. AACE.

Gibson, D. (2012). Teacher Education with simSchool. Research Highlights in Technology and Teacher Education 2012. C. Maddux (Ed.) AACE.

Gibson, D. & Grasso, S. (2007). Global challenge: Save the world on your way to college. Learning and Leading with Technology, 35(3),12-16.

Gibson, D., & Barrett, H. (2002). Directions in electronic portfolio development. Contemporary Issues in Technology and Teacher Education, [Online serial], 2(4). Available: http://www.citejournal.org/vol2/iss4/general/article3.cfm

Gibson, D., & de Freitas, S. (2015). Exploratory Analysis in Learning Analytics. Technology, Knowledge and Learning, 21(1), 5–19. doi:10.1007/s10758-015-9249-5

 

Gibson, D., & Freitas, D. (2015). Exploratory analysis in learning analytics. Technology, Knowledge and Learning.  10.1007/s10758-015-9249-5

 

Gibson, D., & Knezek, G. (2011). Game changers for teacher education. In C. Maddux (Ed.), Research Highlights in Technology and Teacher Education 2011. Alexandria, VA: AACE-SITE.

Gibson, D., & Webb, M. E. (2015). Data science in educational assessment. Education and Information Technologies, June. doi:10.1007/s10639-015-9411-7

Gibson, D., Broadley, T., Downie, J., & Wallet, P. (2018). Evolving Learning Paradigms: Re-Setting Baselines and Collection Methods of Information and Communication Technology in Education Statistics. Educational Technology & Society, 21(2), 62–73.

Howell, J. A., Roberts, L. D., Seaman, K., & Gibson, D. C. (2018). Are We on Our Way to Becoming a “Helicopter University”? Academics’ Views on Learning Analytics. Technology, Knowledge and Learning, 23(1), 1–20. https://doi.org/10.1007/s10758-017-9329-9

Ifenthaler, D., Gibson, D. C., & Dobozy, E. (2017). The synergistic and dynamic relationship between learning design and learning analytics. ASCILITE 2017, 1–5.

Knezek, G., Hopper, S., Christensen, R., Tyler-Wood, T., & Gibson, D. (2015). Assessing Pedagogical Balance in a Simulated Classroom Environment. Journal of Digital Learning in Teacher Education, 31(4), 148–159. doi:10.1080/21532974.2015.1055011

Lai, K. W., Knezek, G., Voogt, J., & Gibson, D. (2016). EDUsummIT: An innovative knowledge building community for educational researchers, practitioners, and policy makers. Educational Technology and Society, 19(3), 5–15. Retrieved from http://www.ifets.info/journals/19_3/2.pdf

 

Roberts, L. D., Howell, J. A., Seaman, K., & Gibson, D. C. (2016). Student Attitudes toward Learning Analytics in Higher Education: “The Fitbit Version of the Learning World.” Frontiers in Psychology. Retrieved January 2017 from http://doi.org/10.3389/fpsyg.2016.01959

Sheffield, R., Dobozy, E., Gibson, D., & Mullaney, J. (2015). Teacher education students using TPACK in science: A case study. Educational Media International, 52(3), 227–238.

Sherry, L. & Gibson, D. (2002). The path to teacher leadership in educational technology. Contemporary Issues in Technology & Teacher Education, 2(2), 178-203 [Online] Available: http://wwwaaceorg/dl/indexcfm/fuseaction/View/paperID/10585.

Sherry, L. Gibson, D., & Havelock, B. (2007) The Personal learning planner: Collaboration through online learning and publication. Computers in the Schools, 23(34), 55-70.

Sherry, L., & Gibson, D. (2005). Responsive dissemination: A data-driven approach to change. Journal of Technology and Teacher Education, 13(1), 85-104.

Sherry, L., Billig, S., Tavalin, F., & Gibson, D. (2000). New insights on technology adoption in school. T.H.E. Journal, 27(7), 43-46.

Webb, M., & Gibson, D. (2015). Technology enhanced assessment in complex collaborative settings. Education and Information Technologies, June. doi:10.1007/s10639-015-9413-5

Webb, M., Gibson, D., Forkosh-Baruch, A. (2013). Challenges for information technology supporting educational assessment. Journal of Computer Assisted Learning. 29(5), 1365-2729.

Zibit, M. & Gibson, D. (2005). SimSchool: The Game of Teaching. Innovate: Journal of Online Education, 1(6).

 

Books

 

 

Clarke, J., Bossange, B., Erb, C., Gibson, D., Nelligan, B., Spencer, C., et al. (2000). Dynamics of change in high school teaching: A study of innovation in five Vermont professional development schools. Providence, RI: Brown University.

Gibson, D. & Ifenthaler, D. (in preparation). Introduction to Data Science: Research Methods in the Social Sciences for the Computational Era. Sage.

Gibson, D., Aldrich, C., Prensky, M. (Eds) (2007). Games & Simulations in Online Learning. Hershey,PA: Information Science Publishing., Idea Group, Inc.

Gibson, D., Baek, Y. (Eds.) (2009). Digital Simulations for Improving Education: Learning Through Artificial Teaching Environments. Hershey, PA: IGI Global.

Gibson, D., Koehler, M. J., Mcbride, R., & Wendt, J. (Eds.) (2012). Research Highlights in Technology and Teacher Education.

 

Liu, L., Gibson, D. (Eds.) (2013 through 2016). Research Highlights in Technology and Teacher Education. AACE.

 

Maddux, C. & Gibson, D. (Eds.) (2011). Research Highlights in Technology and Teacher Education 2010. SITE.

Maddux, C., Gibson, D. & Dodge, B. (Eds.) (2010). Research Highlights in Technology and Teacher Education 2010. SITE.

Schrier, K., Gibson, D. (Eds.) (2010). Ethics and Game Design: Teaching Values Through Play. Hershey, PA: IGI Global.

Schrier, K., Gibson, D. (Eds.) (2011). Designing Games for Ethics: Models, Techniques and Frameworks. Hershey, PA: IGI Global.

Shonfeld, M. & Gibson, D. (Eds.) (2018). Collaborative Online Learning in a Global World. Charlotte, NC: Information Age Publishers.

Book Sections

 

Dobozy, E., Mullaney, J., & Gibson, D. (2015). “ Look at these new gadgets!”: the achilles’ heel of technology-enhanced learning. In J. Branch, P. Bartholomew, & C. Nygaard (Eds.), Technology-enhanced learning in higher education (pp. 79–96).

Friedrichs, A., & Gibson, D. (2003). Personalization and secondary school renewal. In J. DiMartino, J. Clarke & D. Wolf (Eds.), Personalized learning: Preparing high school students to create their futures. J. DiMartino, J. Clarke and D. Wolf. Lanham, Maryland: Scarecrow Education: 41-68.

Gibson, D. (2000). Growing towards systemic change: Developing personal learning plans at Montpelier High School. In Dynamics of Change in high School Teaching: A study of innovation in five Vermont professional development schools. Providence, RI: The Regional Laboratory.

Gibson, D. (2004). E-Portfolio Decisions and Dilemmas. In A. Jafari & C. Kaufman (Eds.), Handbook of Research on e-Portfolios. (pp. 135-145). Hershey, PA: Idea Group.

Gibson, D. (2009). Complex systems concepts in simulations. In D. Gibson & Y. Baek (Eds.), Digital simulations for improving education: Learning through artificial teaching environments (pp. 452–461). Hershey, PA: Information Science Reference. DOI: 10.4018/978-1-60566-322-7.ch024

Gibson, D. (2009). Designing a Computational Model of Learning. In R. Ferdig (Ed.), Handbook of research on effective electronic gaming in education. (Vol 2., pp. 671-701). Hershey, PA: Information Science Reference.

Gibson, D. (2010). Bridging informal and formal learning: Experiences with participatory media. In Y. K. Baek (Ed.), Gaming for classroom-based learning: Digital role playing as a motivator of study (pp. 84 - 99). Hershey, PA: IGI Global.

Gibson, D. (2011). A Complex Systems Framework for Simulating Teaching and Learning. In  S. de Freitas & P. Maharg (Eds) Digital Games and Learning. New York, NY: Continuum International Publishing Group.

Gibson, D. (2011). Modeling Classroom Teaching Behaviors with COVE. In D. Gibson & Y. Baek (Eds). Digital Simulation to Improve Education. Hershey, PA: IGI Global.

Gibson, D. (2012). Game Changers for Transforming Learning Environments. In F. Miller (Ed.), Transforming Learning Environments: Strategies to Shape the Next Generation (Advances in Educational Administration, Volume 16) (pp. 215 – 235). Emerald Group Publishing Ltd. doi:10.1108/S1479-3660(2012)0000016014

Gibson, D. (2014). Affective processes as network hubs. In T. Bosse, J. Broekens, J. DIas, & J. van der Zwaan (Eds.), Emotion modeling: Towards pragmatic computational models of affective processes (pp. 148–166). London: Springer International Publishing. doi:10.1007/978-3-319-12973-0_9

Gibson, D. (2015). Knowledge and skill based digital badges. In M. Spector (Ed.), The SAGE encyclopedia of educational technology (pp. 433–437). Thousand Oaks, CA: SAGE Publications, Inc. doi:10.4135/9781483346397

Gibson, D. & Ifenthaler, D. (in preparation). Analyzing performance in authentic digital scenarios. Authentic Learning through Advances in Technologies.  Springer.

Gibson, D. & Ogata, H. (2018) Games, simulations, immersive environments and emerging technologies. In J. Voogt and G. Knezek (Ed.) International Handbook of Information Technology in Primary and Secondary Education. Springer.

Gibson, D., & Clarke, J. (2000). Reflections on visual representation. In Dynamics of change in high school teaching: A study of innovation in five Vermont professional development schools. Providence, RI: Brown University (pp. 173 - 189).

Gibson, D., & Ifenthaler, D. (2017). Preparing the next generation of education researchers for big data in higher education. In B. Kei Daniel (Ed.), Big data and learning analytics: Current theory and practice in higher education (pp. 29–42). Springer International Publishing.

Gibson, D., & Jakl, P. (2015). Theoretical Considerations for Game-Based e-Learning Analytics. In T. Reiners & L. Wood (Eds.), Gamification in Education and Business (pp. 437 – 440). Springer.

Gibson, D., Coleman, K., & Irving, L. (2016). Learning journeys in higher education: Designing digital pathways badges for learning, motivation and assessment. (D. Ifenthaler, N. Bellin-Mularski, & D.-K. Mah, Eds.) Foundations of Digital Badges and Microcredentials. Cham: Springer International Publishing. doi:10.1007/978-3-319-15425-1

Gibson, D., Irving, L., & Scott, K. (2018). Technology-enabled challenge-based learning in a global context. In M. Shonfeld & D. Gibson (Eds.), Collaborative Learning in a Global World (p. 450). Charlotte, NC: Information Age Publishers.

Gibson, D., Irving, L., & Seifert, T. (2018). Assessing personal learning in online collaborative problem solving. In M. Shonfeld & D. Gibson (Eds.), Collaborative Learning in a Global World (p. 450). Charlotte, NC: Information Age Publishers.

 

Havelock, B., Gibson, D., & Sherry, L. (2003). The personal learning planner: Collaboration through online learning and publication. In L. Johnson & K. Kongrith (Eds), Teaching Teachers to use Technology. New York: Haworth Press.

Ifenthaler, D., Grief, S., & Gibson, D. (2018). Making use of data for assessments: Harnessing analytics and data science. In J. Voogt, G. Knezek, R. Christensen, & K.-W. Lai (Eds.), Second Handbook of Information Technology in Primary and Secondary Education. (Second). Cham: Springer International Publishing. Retrieved from http://link.springer.com/10.1007/978-3-319-53803-7

Park, H., Baek, Y., & Gibson, D. (2008). Design of an adaptive mobile learning system. In J. Lumsden (Ed.), Handbook of research on user interface design and evaluation for mobile technology (Vol. 1, pp. 286 - 301). Hershey, PA: Information Science Reference.

Sherry, L., Havelock, B., & Gibson, D. (2005). The personal and professional learning portfolio: An online environment for mentoring, collaboration, and publication. In T. Roberts (Ed.) Computer-Supported Collaborative Learning in Higher Education. Hershey, PA: Idea Group Publishing.

Keynote Speeches & Invited Presentations

 

Gibson, D. (2018) Through the looking glass: Seeing from both sides. Keynote talk at Learning Academy Learning Fest, Temasek Polytechnic, Singapore. September 26, 2018.

 

Gibson, D. (2018) Seizing digital opportunities to achieve SDG4. Asia-Pacific Regional Seminar on MOOCs for Higher Education. UNESCO summit in Shenzhen, China. June 11-12, 2018.

 

Gibson, D. (2018). Big data supporting the learning journey in higher education. Learning and Teaching @EdUHK Festival 2018. Centre for Learning, Teaching and Technology. Education University of Hong Kong. May 24, 2018.

Gibson, D. (2017). Analytic and strategic challenges of serious games: How higher education learning and teaching can learn from serious game developers. Perth: Section keynote address at WWW2017.

Gibson, D. (2015). Leveraging data for strategic advantage. EduTech National Congress: Higher Education Leaders Congress. Brisbane: June 2015.

Gibson, D. (2015) Smart data analytics: Meeting your student needs. EduTech National Congress: Tertiary Tech Congress. Brisbane: June 2015.

Downie, J., Broadley, T. & Gibson, D. (2014). Evolving learning paradigms. Invited talk at the UNESCO Working Group on Indicators of ICT in Education Statistics. December, 2014. UNESCO Headquarters, Paris.

Gibson, D. (2007) Schools that work. Invited keynote at the Hemispheric Conference on Colleges of Further Education, South Africa

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Specialty Areas

Game and Challenge-Based Learning

Symbolic Regression

Cluster Analysis

Complex Systems Analysis

Modeling

Performance Assessment

STEM Education

Teacher Education

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